Ping services Main Video Game: 11/01/2010 - 12/01/2010

Sony Says Gran Turismo 5 will boost Playstation 3 Sales

Gran Turismo 5 has headed straight into the UK gaming charts at the number one spot, knocking Call of Duty: Black Ops from the top of the charts for the first time since it went on sale earlier this month. The release of Gran Turismo 5 would help boost Playstation 3 Sales  on the run up to Christmas. Well it seems Sony believes that the launch of GT5 will drive PS3 sales.


Gran Turismo 5 Prologue Screenshots





David Wilson, Head of PR at Sony UK, Said Gran Turismo 5 “will serve as a true driver of new console purchases” following “one of the strongest years in recent memory”.
In an interview with MCV, Wilson revealed “2010 has been one of the strongest years in recent memory for quality game releases, and we have culminated the year with the launch of Gran Turismo 5.”
He continued “We are confident that Gran Turismo 5 will do great business between launch and Christmas.”
Whilst Gran Turismo 5 has is now at the top of the charts, it seems it is only the sixt biggest PS3 launch to date, and around 94 percent of the games sales were from the regular edition of the games with the other 6 percent from collectors editions.

Gran Turismo 5 Gran Turismo 5 Collector's Edition Gran Turismo 5 Prologue 

How fast is Gran Turismo 5 playstation 3

Gran Turismo 5 Sold 1.8 Million in just two days after it was both hyped up and delayed before it was finally released last week. Figures show that from the first two days sales worldwide it managed to sell 1.8 million units putting it on target to sell just under 2.5 million units in a week.
If it’s first weeks sales do hit 2.5 million it will equal Gran Turismo 4 and put it in fifth position of the fastest selling games on the PlayStation 3 to date. If this is the case it will be behind games such as Call of Duty Black Ops and Grand Theft Auto IV, quite an impressive achievement.
The Gran Turismo series has been ultra popular with fans, as it delivers a fast racing game that more than meets the standards in simulation style gaming. GT5 proves that even more, as it will have more than 1,000 plus types of cars and a multitude of options not seen in the everyday style of racing games.
Technology has improved so that racing games have become much more realistic than they could have been only a couple of years ago. Now, the games can be produced in HD, making the cars shimmer and shine and look far more realistic in everything they do. Some of the additions to GT5 are a track editor, phone mode, and the ability for 16 players to join together in one game.
Players will get the realistic feel of things like browsing in a used car market, customizing their cars, working on their cars, and earning credits before race time. It helps players learn what their car can do and how to get it to its limit and beyond on various stages of the races during the game.
Graphics are big on GT5. When test played on a Sony Bravia 3D compatible set, the results were astoundingly realistic. Some cars in the game are more realistic and these are considered the “premium” cars. They have advanced designs and are customizable with detailed interiors and brilliant bodywork. But with 1000s of cars, Polyphony Digital couldn’t do this with every one available for play.

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Gran Turismo 5 – review

Five years in the making – racing fans have had a long wait for Gran Turismo 5. At the game's launch in Madrid on Wednesday its creator, Kazunori Yamauchi, explained to the Observer the connection between the long gestation and the rationale that drives him: "There is quite a gap between just completing something and perfecting it…" GT5 was not to be merely about the brute simplicities of gaming. Beyond pointing and pushing, more than merely steering a sim, it was to be his team's every ambition incarnate – racing perfection.






As light turns to dark at Le Mans' Circuit de la Sarthe and the headlights flicker on (dipped or full beam – wonderful), it feels like it was worth all those years. Full darkness descends and, upon entering the Porsche Curves, fireworks begin to explode from the campsites (as they do in real life); this detail, both beautiful and distracting, is extraordinary.
As is a downpour at Monza. Using cockpit view – the first of the genre to really, really work in detail and playability – the racing line disappears in the rain, opponents in a wall of spray in front, while through the rear window a mist of brakelight-tinged red mist obscures everything. Weather and time differentiation have never been done better. GT5 offers many such gems to revel in.
And so many ways in which to revel. More than 1,000 cars populate the game, 200 of them branded as premium – modelled in painstaking detail, offering a sense of more than just simulated metal and rubber. A palpable love of the subject matter almost turns them into works of art. There are the circuits, innumerable with swathes of variations, Madrid and Rome joining London as unique street venues. The Nürburgring may be GT5's talisman but it has strength in depth here as well.
Then there is the physics, with exemplary modelling (in full, impressive, 3D if you have the requisite kit). A real feeling of being in control of a heavy, powerful machine is conveyed, particularly under braking. Cars can be differentiated purely by how much the back end slips out and how they perform turning-in when lunging toward an apex. Attention to detail – with any amount of assists and under-bonnet upgrading and, of course, set-up tweaking – is so extensive that GT5 simply demands to be played with a steering wheel for the full experience.
The "experience" lies at the game's core. Levelling-up and unlocking tracks and cars is central to the game and, although enhanced by special events, be warned, as a labour of love the designers will not let you just jump straight into a muscle car; the time they spent will now become yours…
And yet in certain ways it seems like the five years weren't quite enough. The front end is still clunky and the AI, although much improved, can verge from too conservative to occasionally wilful at times. While, for an immersive sim, the hollow "bonk" noise engendered by hitting a rival is noticeably unrealistic. Perhaps it can be fixed. The 16-player online experience, a mighty but flawed achievement, was especially marred by a lack of performance classification, making racing in anything other than supercars pointless. It will be added, Yamauchi promised, within days. Equally, the single most jarring omission, the absence of mechanical damage affecting performance – fundamental to any racing sim – is to be incorporated in an upgrade this Wednesday.
Yamauchi-san has indeed created an artifice of marvel and wonder. But it seems his quest for perfection must continue – one doubts he would have it any other way. And in the meantime Gran Turismo 5 is one hell of a ride.

Gran Turismo 5 Gameplay and Patch v1.03

Gran Turismo 5 is a racing game that brands itself as "the real driving simulator". Players can compete in various types of races that range from hot hatches to go karts to exotics to NASCAR and WRC. As with previous Gran Turismo games, players can race in a straightforward "arcade mode" for quick one-off races or log into GT Mode to enter in a series of challenges and structured races to gain experience points and credits. Experience enables players to race at increasingly higher levels, while credits can be used to buy cars. The game features a whopping one thousand-plus cars divided into two categories: "Standard" and "Premium". The difference between the two is level of detail and the realistic cockpit view. Players can customize their cars by visiting the Tuning Shop. GT5 players can also customize tracks with a new course maker or ride on pre-built courses, like the test track from popular BBC show Top Gear. Online multiplayer for up to 16 players not only gives GT5 legs, but establishes a strong community of players.






Gran Turismo 5 has been home to a few online issues since its launch a couple days ago, and producer Kazunori Yamauchi quickly announced an update for later in the week. However, Polyphony Digital turned on the turbo and has released the patch earlier than expected.
As promised, Polyphony Digital has released its first major post-release patch for racing simulator Gran Turismo 5. The patch is named v1.03, and its 113 megabytes of content have increased the number of connections in addition to adding horsepower and weight restriction options to online mode.
More server stability and content within days of launch. 

Xbox 360 Fable III Games Storyline


The following article presents the very latest information on Fable III. If you have a particular interest in Fable III, then this informative article is required reading.  


The information about Fable III presented here will do one of two things: either it will reinforce what you know about Fable III or it will teach you something new. Both are good outcomes. 


In Fable III, the latest installment of the critically acclaimed Xbox 360 exclusive franchise, fans new and returning will now embark on an epic adventure, where the race for the crown is only the beginning of your spectacular journey. Five decades have passed since the events of Fable II, and Albion has matured into an industrial revolution, but the fate of the kingdom is at peril.


You will be called upon to rally and fight alongside your people, ascend to the seat of power, and experience the realities of defending your throne. Along your journey, the choices you make will change the world around you, for the greater good or your own personal gain. Who will you become? A rebel without a cause, the tyrant you rebelled against, or the greatest ruler to ever live? 


Those who only know one or two facts about Fable III can be confused by misleading information. The best way to help those who are misled is to gently correct them with the truths you're learning here.

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